The end result is a very difficult version of longwar where you really need to prioritize what you pursue in order to survive. Aliens are significantly buffed and perk trees reworked to crush certain gimmicky strategies that the AI could not compensate for for example sniper rifles are no longer unlimited range, but rather only twice the additional shooting distance of marksman/lmg gun. Air game is slightly friendlier, and hidden potential is changed for the 1st 2 promotions to be great.
Ill list the values below and you will understand. So this means gear for soldiers are tiered better to where you would not consider skipping any weapon or armor tier. The goal of the changes is to make everything scale well. What is this?īeyond Impossible re-scales almost anything you can think of in Long War. Escalation Mod is now used to create interesting and difficult plays throughout the game. Snipers with a concealment Scout are just too strong, Lasers and pulse and other techs are completely skippable, it's too easy for XCom to get ahead and stay ahead.